Angular Realtime Interactions with WebSockets

Session
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Bis 13. Februar: ✓ PlayStation Classic Mini oder C64 Mini for free ✓ Bis zu £335 sparen ✓ Kollegenrabatt Jetzt anmelden
Until February 13:
✓ PlayStation Classic Mini or C64 Mini for free
✓ Save up to £335
✓ Group discount
Register now
Until February 13:
✓ PlayStation Classic Mini or C64 Mini for free
✓ Save up to £335
✓ Group discount
Register now
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✓ Raspberry Pi or C64 Mini for free
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✓ Workshop Day for free
✓ Raspberry Pi or C64 Mini for free
✓ Save over $840
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✓ Fullstack Day for free
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Bis 9. Juli:
✓ Fullstack Day for free
✓ PlayStation Classic Mini oder C64 Mini for free
✓ Bis zu 594 € sparen
Register now
Infos
Thursday, October 18 2018
14:45 - 15:45
Room:
Forum 8

Using Angular and WebSockets, we will be turning physical motion into virtual motion in order to perform actions in our browser (navigation, event firing, etc). We will see the integration process step-by-step, resulting in a simple web application using WebSockets, Angular and a plain WebSocket client/server Node.js server. Once we launch this application on our phone, it will start sending device motion data from our phone to the browser, using the brand new device event APIs to capture our device’s acceleration, orientation and motion, and our Node.js server to perform the transmission. The browser will receive the motion data, and it will translate it into events and actions on the big screen. Tools that are going to be used are the WebSockets API, Angular, RxJS and a little Node.js server. Observable sequences will help us subscribe and listen to incoming messages, firing events in the process. The presentation will be interactive (users connected to the same network will be able to send data with their phone, too).

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